The program is founded on the esteemed military strategy and warfare treatise "The Art of War," credited to Sun Tzu, an influential Chinese warrior and philosopher. Participants will adopt an offensive role, crafting strategies aligning with below key principles anticipating impromptu scenarios, managing ambushes, creating diversions, and securing victory simultaneously. Through a cycle of trial and error, encapsulated in the "Plan, Do, Review" approach, participants will iterate upon their initial failures to enhance their tactics. Meanwhile, FMT will strategically defend to elevate the complexity and challenge of the simulation.
Main Activity: PAINTBALL GAMEPLAY
Suitable for: SENIOR & MIDDLE MANAGEMENT
Recommended Days: 2 TO 3 DAYS
Sub Activities: BETWEEN 5 TO 12 TEAM ACTIVITIES WILL BE INCLUDED,DEPENDING ON THE NUMBER OF DAYS SELECTED.
Appear Weak When You Are Strong.
Avoid What Is Strong, Strike at What Is Weak.
The General Who Loses Makes Few Calculations.
No Benefit in Prolonged Warfare.
Excellence Lies in Breaking Enemy’s Resistance Without Fighting.
The Worst Strategy Is to Besiege Walled Cities.
Let Your Plans Be Dark and Impenetrable as Night.
Collective Decision Making
Problem Solving
Motivation
Work Effortlessly
Balance Participation
Strategic Planning
Initiative & Follow Through
Planning & Controlling
Innovation & Creativity
Effective Communication
Manage High Performance Teams
Empathetic Approach
In the framework of Narratives in Warfare, the concept of Attack and Defense will be delineated. The strategic direction will be outlined by the Four-man Team (FMT).Participants will be divided into two teams, each engaging in role-play scenarios. These teams will collaborate to implement the designated strategies, effectively fulfilling their roles to achieve shared objectives, such as capturing flags, disrupting or maintaining ambushes, achieving a specified number of kills, or emerging victorious in battle. Teams will have the flexibility to retreat to regroup and learn from errors or, if successful, progress to subsequent levels, provided their cohesion remains steadfast.
Main Activity: PAINTBALL GAMEPLAY
Suitable for: LOWER MANAGEMENT, EXECUTIVE & BELOW
Recommended Days: 1 TO 2 DAYS
Sub Activities: BETWEEN 5 TO 12 TEAM ACTIVITIES WILL BE INCLUDED,DEPENDING ON THE NUMBER OF DAYS SELECTED.
Collective Decision Making
Problem Solving
Motivation
Work Effortlessly
Balance Participation
Effective Communication
Shared Vision
Trust & Supportive
Role Excellence
Camaraderie
In the context of Warfare Narratives, participants will engage in Attack and Defense scenarios. Both strategic planning and execution responsibilities will be distributed among the teams, with participants divided into two groups for role-playing purposes. Each team will craft unique strategies aimed at achieving specific objectives, such as capturing flags, disrupting or maintaining ambushes, achieving a set number of kills, or emerging victorious in battle. Teams will have the flexibility to reassess and regroup by adopting a "Plan, Do, Review" approach to learn from errors and potentially adjust their strategies. This adaptive process allows teams to either refine their tactics for continued success or progress to subsequent levels if their strategies and teamwork prove resilient.
Main Activity: PAINTBALL GAMEPLAY
Suitable for: ALL STAFF
Recommended Days: 1 TO 2 DAYS
Sub Activities: BETWEEN 5 TO 12 TEAM ACTIVITIES WILL BE INCLUDED,DEPENDING ON THE NUMBER OF DAYS SELECTED.
Collective Decision Making
Problem Solving
Motivation
Work Effortlessly
Balance Participation
Effective Communication
Shared Vision
Trust & Supportive
Role Excellence
Camaraderie
Strategic Planning
Initiative & Follow Through
Planning & Controlling
Innovation & Creativity
Effective Communication
Manage High Performance Teams
Empathetic Approach
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